I've been working on my Zbrush model again today. I managed to get my graphics tablet back working and finished off the other eyebrow, making some other minor changes to the face, which I'm pretty happy with now. Last week I separated the hair from my original sculpt giving me three sub tools, the face, the hair and the eyes. I should have done this in the first place as it would have saved me a lot of time and thats definitely something to consider for next time, but as it is my first human sculpt with hair I didn't think about it at the time. To separate the mesh I duplicated the subtool and then used trim rectangle, move and other tools to push and chop out the areas which I didn't want on that subtool. This has allowed me today to do some messing around with the hair to see what I like. I definitely want the hair to be in pigtails, as that is what I originally decided from my early development sketches where I tried out lots of different hair. My main problem has been that on my initial paint up of Cadi I gave her a large quiff, and this doesn't work in profile view. This has meant I've had to change the hair slightly. I originally sculpted it fairly flat but I decided it needed more volume and life, I therefore wanted to quickly try out different hair styles for her quiff area in particular that I could then sculpt into the final hair. To do this I created several subtools by duplicating the original and using brushes such as inflate and snake hook created rough ideas for what Cadi's hair could look like. I made sure to rename each of my subtools so that I didn't get confused between which one I was working on at any given time.
I didn't like the middle idea as it made her head look too rounded which I felt took away from the initial design and original silhouette of the character. I quite like the first design, reincorporating the quiff but also changing the back of her hair to suit it so it looks as if her head is slanted. I brought the entirety of one side of the hair up otherwise in profile the huge quiff looked really out of place. I feel like the design of this hair has a lot more personality and really gives Cadi an edge making her silhouette really stand out from other characters with plaits such as Anna from 'Frozen'.
I also looked at the neck to make it more delicate and bring it forward slightly. I joined it onto the chin more and I definitely think this change makes her look less manly. I now need to work on smoothing out the neck and adding the final touches to the face, perhaps adding more volume to the forehead and working on the chin and lips a bit more.
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