Friday, 20 February 2015

Cadi Zbrush Model Progress

I've been doing some more work on my Zbrush model of my main character Cadi, up until my graphics tablet pen broke. So this is where I'm at today until technology failing my stopped play. I've been working on trying to make the face seem more sculptural, almost like its moulded from clay. To do this I've been using a brush called trim dynamic that a few of my friends suggested. It helps you cut into the model as though you were using traditional sculpting methods and it's great for hard surface modelling which is something I've always struggled with. Using a combination of trim dynamic with slash, standard brush and pinch I've been able to create a lot more defined edges in my model. It took a lot of practice at first to get used to a new brush, and since using it I think it would be great if I could find the time to try every brush in brush to see which ones I like. I've customised my work space so that all the brushes I use a lot are easily accessible on the right hand side, that way I don't have to put my hand across my model when I'm picking what brush I want.


I've also used the MatCap Grey material today which was suggested to me as it helps you see the light and shadow on the model a lot better than the MatCap Red Wax. I've definitely found it a lot easier with this material as its a lot easier, but it can hide a lot of the lumps and bumps with this material as opposed to others. Below is the turnaround for my character as it is today and I'll have to wait to finish her off until my tablet pen is fixed.

 





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