Friday, 31 January 2014

Sculptris... again

This is the second model I created in Sculptris. I based it on a design I had doodle out in my book and sculpted it out using this pose. I came to realise that Sculptris uses symetry to create the model, but as soon as you turn that off to sculpt an arm in a different position to the oposite side you cannot turn it back on. This was a major problem for if I wanted to make changes to the face. I also found it hard to sculpt an entire body rather than just the face, and I was still having trouble with folds in the mesh, therefore I decided to invest in Zbrush.

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