Here is the final turnaround of my character Cadi that I've been working on over the last few weeks. I've learnt a lot in Zbrush and I know I need to improve in areas mainly the hair and expressions. I would also like to look more into adding colour to the model next time as I feel that would improve the quality and finish of my final character. I need to look at adding texture as well to add more depth to my model and learn how to light it to show off the textures. Considering I've only used Zbrush a handful of times before I feel I've come a long way. I feel confident that Zbrush was the right software for the job, especially for me coming from a traditional background and moving into 3D was a lot easier using Zbrush. Companies such as Laika using the software also compounds my feeling that this was the right software for the job especially when doing 3D printing. I think I now need to focus on practicing in the software and improving my knowledge of the technology, 3D terminology and 3D pipelines.
Sunday, 1 March 2015
Cadi Final Zbrush Model
Here is the final turnaround of my character Cadi that I've been working on over the last few weeks. I've learnt a lot in Zbrush and I know I need to improve in areas mainly the hair and expressions. I would also like to look more into adding colour to the model next time as I feel that would improve the quality and finish of my final character. I need to look at adding texture as well to add more depth to my model and learn how to light it to show off the textures. Considering I've only used Zbrush a handful of times before I feel I've come a long way. I feel confident that Zbrush was the right software for the job, especially for me coming from a traditional background and moving into 3D was a lot easier using Zbrush. Companies such as Laika using the software also compounds my feeling that this was the right software for the job especially when doing 3D printing. I think I now need to focus on practicing in the software and improving my knowledge of the technology, 3D terminology and 3D pipelines.
Labels:
Software 1,
Zbrush
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