I love hedgehogs! I created some quick sketches of hedgehogs with different expressions just for fun. There so cute! I wanted to try and give them as much personality as possible as there such playful animals. I can't wait to get my own some day!
Friday, 27 March 2015
Tuesday, 17 March 2015
Timmy the T-Rex Model



Sunday, 15 March 2015
The Cheese Moon of Hillsville Bible
This is the final bible I produced for my Cheese Moon of Hillsville concept. I really wanted to put a large background running behind all the 5 panels on the top side of the leaflet but I didn't have time to finish it so I had to leave it out. I definitely learned how to get something finished in a short space of time, having goals and stretch goals. I feel the characters work a lot better on this because they don't seem as thought they are floating in mid air. I also like the front and back covers and how they show contrast in colour. Overall I was fairly happy, but if I had more time to produce the final work it would have been to a much better standard.
Friday, 13 March 2015
Elder Character Design
I really like the design of this character. I like his big pink nose tiny little glasses and plump body. I don't like the position of the hand in the pocket, it doesn't look like a natural pose and the hand adjusting his glasses seems to come from no where, even thought you can see a slither of his sleeve appearing below his neck. Overall I think the pose really lets the character down, and even though I think my posing has improved this is one area I need to really focus on. The feet look odd but I think the lack of shadow, floor or background could be the reason for this. In future I need to consider grounding my characters.
Tuesday, 10 March 2015
Griffin Character Design
Below is my character Griffin from 'The Cheese Moon of Hillsville' project I've been working on. I'm not happy with the hand on the right I feel it is at a strange angle and looks quite flat. I really like the face and the clothes. The feet are in an odd position and I feel like because there is no shadow or background the character/chair doesn't really look grounded. The colours really reflect the 1800's feel I was going for, and the textures work really well.
Saturday, 7 March 2015
Cadi Final Character Design
I finalised Cadi's design and this is what I have now. I'm not keen on the facial expression, although I quite like the hair and jumper. I like the way the fabric falls in this image, but I think the feet are a little off. I also think the hair is hanging strangely, I could possibly have added a curve in the hair to show more movement as if she had just turned her head in shock.
Wednesday, 4 March 2015
Chef Character Design
Here is a chef character pairing I did the other day. I think it needs tightening up especially around the face. It's not quite as sharp or as sculpted as I would have liked and I'm not keen on the left hand. I also think I need to work on my fabric painting in future. Other than that I like the colours I used and I'm fairly happy with the design and pose.
Sunday, 1 March 2015
Cadi Final Zbrush Model
Here is the final turnaround of my character Cadi that I've been working on over the last few weeks. I've learnt a lot in Zbrush and I know I need to improve in areas mainly the hair and expressions. I would also like to look more into adding colour to the model next time as I feel that would improve the quality and finish of my final character. I need to look at adding texture as well to add more depth to my model and learn how to light it to show off the textures. Considering I've only used Zbrush a handful of times before I feel I've come a long way. I feel confident that Zbrush was the right software for the job, especially for me coming from a traditional background and moving into 3D was a lot easier using Zbrush. Companies such as Laika using the software also compounds my feeling that this was the right software for the job especially when doing 3D printing. I think I now need to focus on practicing in the software and improving my knowledge of the technology, 3D terminology and 3D pipelines.
Zbrush Expressions











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